UPDATED: Sim Racing Proxy Server (Universal UDP Forwarder Solution)

New Version Of Sim Racing Proxy Server 64Bit (SRPS) Is Out Today!

Changelog 2020-09:

– conformity with the latest patch/update of Codemasters F1 2020

SRPS is ALREADY included with SLIMax Manager Pro and MotionMax Simulator softwar, select Check for update to get the latest version.

A standalone version is also available check the SRPS web page to download: http://www.eksimracing.com/srps/

Cheers,
z

NEW Alternative build of SLIMax Mgr Pro without Native Fanatec Support

Hi,

Now Fanatec have its “in-house” and official tool to manage Fanatec hardware I built a new Alternative version of SLIMax Mgr Pro without the native support of Fanatec hardware. The new build is optimized and doesn’t load any library from Fanatec SDK. All Fanatec features are removed. You have now the choice to run SLIMax Manager with or without the native support.

As usual “Check For Update” to get this additional optimized version. After the update simply go to the SLIMax Manager Pro program directory and run SLIMaxMgrProNoFanatec64.exe app (create a shortcut of the app on your desktop if needed). This is useful if don’t have a Fanatec steering wheel or CSP pedals set or want to use the official Fanatec tool in addition to SLIMax Mgr Pro.

Devices display and EMUlators supported by this version:

SIM Display: SIM Race LCD, SIM Race F1, SIM Race GT, SIM Race Deluxe, SIM Race Pro

Leo Bodnar: SLI-M, SLI-PRO, SLI-F1, SLI Bodnar Fanatec Conversion Kit

Steering wheel: Thrustmaster TS-PC Racer Ferrari 488 Challenge Edition, Steelseries SRW-S1, Logitech G27/G29

VDASH-EMU (Virtual Racing Dash Emulator): Windows, Android and a special version for SIM Race LCD

VirtualToReal (V2R) Technology included

Cheers,
z

NEW VDASH-EMU version 1.1-37 Is Available For Download Today!

NEW VDASH-EMU version 1.1-37 Is Available For Download Today!

Plenty of cool new features (see below) and minor bug fixes.
Cheers,
z

CHANGELOG 2020-05:

– notification to update VDAHS-EMU when attempting to load a new template on old VDASH-EMU
– Tire temperature / wear and brake temperature objects are now grayed out when not in use
– NEW STANDARD BUTTON textures Pack available (already) for download HERE

New option for customization of the “Lock Page” Button Object

Z Index prefix object name in Objects menu

New Brake temp gauge object

New Align Title option Of Group Object (left or center)

MotionMax Manager 2DOF FREX Edition Software Is Out!

 

 

MotionMax Manager 2DOF+TL FREX Edition Software Is Available Today
(2019-12-06)

MotionMax is a true 6 DOF to 2 DOF software dedicated to car racing simulation for PRO training and track learning (not suitable for fly-sim ) with smart management of Pitch, Roll, Sway, Surge, Heave and Yaw Dynamics (Traction Loss).

MotionMax (MMX) all editions supports more than 60 car racing games/simulations.

More info on MotionMax Manager available on EKSIMRacing website:
http://www.eksimracing.com/motionmax-manager/

 

System Requirements

Windows System Requirements:
Windows OS 64bit up to date 7/8/8.1/10 (recommended to run as Administrator on Windows 8/8.1/10)

Min. Hardware Requirements:
A gaming PC capable of running a simulation or game at 60 FPS or higher (screen resolution minimum 1600×900),
with 1 USB 2.0 port available or better with a HUB USB 2.0 with external Power Adapter,
A 2DOF Simulator with 2 or 3 SCN6 100mm or 150mm (2DOF + optional TL).

IMPORTANT: all SCN actuators of your simulator must have the SAME STROKE 100mm or 150mm, you can’t mix stroke.

More Info On MMX 2DOF+TL Software and kits available on FREX webshop:
https://www.frex.com/gp/

 

Motion MAX 2DOF+TL Software

Cheers,
z

 

 

 

Get (Early) Access To Our Motion Simulator Software

Hi,

Thanks to all “Premium Access” members for your generous donation and contributions to EKSIMRacing projects, you can now get access to our MotionMax Manager software from a true 6DOF to a more conventional 2DOF motion simulators in addition to racing displays and virtual racing dash EMUlator software management.

A MotionMax “Early Access” area has been created for you to be involved in this new exiting story of EKSIMRacing, of course you need a car racing simulator! and obviously this free software license is for your PERSONAL USE only.

As you may know, I started the project of MotionMax Manager for PRO racing simulator in 2015 so this is definitely NOT a beta software but really powerful, efficient and PRO racing simulator software I want to share with you today. Nothing related with the gaming experience you might have with other simulator software in this category. It’s as good for serious PRO training as it is for entertainment.

We at EKSIMRacing are proud to give you today an exclusive access to the 6DOF to 2DOF racing car simulator software technology to thank you for supporting us during almost a decade and we are going to start with the most popular simulator out there the 2DOF with an optional traction loss or surge (braking/accel.) channel based on the popular SCN Actuators. The 6 DOF SCN Edition is also available if you’re ready to build such motion simulator.

MotionMax 2DOF SCN Edition software license contains:
+ the management of 2 SCN Actuators for the 2DOF (CORE layer)
+ an optional SCN actuator for Traction Loss (TC layer)
+ and/or an optional SCN actuator for the braking/accelleration (SURGE Layer)

The MotionMax “Early Access” area is now open with all info to get started quickly. see u there.

2 DOF Simulator Powered By MotionMax Manager SCN Edition – Video Lateral/Longitudinal G Force Management

2DOF Simulator Powered By MotionMax Manager SCN Edition – Video High Accuracy

2DOF Simulator Powered By MotionMax Manager SCN Edition – Video Traction Loss

2DOF Simulator Powered By MotionMax Manager SCN Edition Video

 

Cheers,
z

Useful Links:

MotionMax Information

MotionMax 6DOF and 2DOF SCN Edition “Early Access”

NEW Version Of VDASH-EMU Available! (v1.1-35 2019-10)

NEW Version Of VDASH-EMU Available! (v1.1-35 2019-10)

Drag & Drop Everywhere!
A new innovative and super easy way (using drag&drop) to build your virtual racing dash for Windows, Android and Linux.

This is the main purpose of this new major update. Install templates, create virtual dash, create sophisticated Buttonbox, sharing complete dash template or part of display called “Package” has never been so easy!

 

 

 

DOWNLOAD VDASH-EMU

Cheers,
z

Changelog v1.1-35 2019-10:

– [CHANGE] Open files dialog size increased, long names are more readable
– [ADD] UP/DOWN images swap button added to Push-Button object to swap up/down image
– [ADD] ‘Reset Background” button to Load Background dialog to clear the current background image

Menu Objects (ALL EMU VERSIONS):
– [ADD] Send To Background menu added to send the current selected image to background
– [ADD] Turn Image To FLAG menu added to convert the current selected image to a image FLAG object
– [ADD] Turn Image To Circular Gauge menu added to convert the current selected image to a Circular Gauge object
– [ADD] Turn 2 Images To Push-Button menu added to convert the 2 selected images to a push-button
– [ADD] Turn Image To Arrow Gauge menu added to convert the selected image to an arrow gauge object (beware an arrow gauge needs a perfect square image, 500 x 500 pixel for the best result)

Menu Objects (DESKTOP EMU VERSIONS Windows/Linux/SIM Race LCD):
– [ADD] Create Objects Package menu added to create a shared package with the selected objects, all objects are saved in one file called a “Package” which can be shared with your friends! All packages are saved in vdash_template/packages directory

– [NEW] Drag And Drop files / directory onto VDASH-EMU is now allowed, list of drag and drop features included:

IMAGE:
Drag & Drop one or more image from your desktop to the EMU to create image objects
Drag & Drop image from your Internet browser to create an image object
Drag & Drop 2 images with names contain “_up” and “_down” (like my_button_up.png and my_button_down.png) from desktop to create a Push Button object
Drag & Drop a complete folder with images inside like a texture pack copy the folder into vdash_template/ directory automatically

TEXT:
Drag & Drop text from any text editor/writer like Notepad++, Wordpad, Word, Open Office to create multiple labels automatically

TEMPLATES:
Drag & Drop a json template + its preview install it on current page automatically
Drag & Drop a complete folder that contains images, templates, preview install them automatically, if more than one template found only the first one is installed on current page

PACKAGE:
Drag & Drop a package (new container in v1.1-35 which contains objects ready to use) install all objects automatically on current page, you can create and share packages easily

[TGS 2019] Tokyo Game Show 2019 PC Assetto Corsa Ultimate Edition Japanese version By DMM GAMES

[TGS 2019] Announced at the Tokyo Game Show 2019, PC “Assetto Corsa Ultimate Edition” Japanese version will be released and distributed on October 3rd by DMM GAMES in Japan.

The DMM Games version of the AC is not exactly the same as the steam version. If you buy this ultimate edition of Assetto Corsa and SLIMax Manager doesn’t recognize the game follow instructions written in the Assetto Corsa Plugin Info page to install the AC Plugin for SLIMax Manager (All versions), HERE.

These instructions are applicable to MotionMax Manager (6DOF Simulator software) as well.

Cheers,
z

 

New Version Of VDASH-EMU Is Out! (v1.1-34b 2019-09-09)

A new version of VDASH-EMU IS OUT! (2019-09-09)

Latest version 1.1-34b of VDASH-EMU is a major version and a recommended update.

 

Changelog:

– another big optimization of the code
bigger buttons on the Editbar
open and close the EditBar with the Editbar icon (on topleft icon)
NEW MENU: Align Left, Align Bottom and Distributed Horizontally and Vertically
these functions align automatically the selected objects or balance (distribute) the space between objects
NEW Align & Distrib icons on EditBar
Objects selection colors improved with: First=Cyan; Mid=Blue; Last=Purple
EVAL Visibility now displays the telemetry value when visible (and not just “1”)
Set Template… menu is now renamed Load Template…
size of properties dialog of objects reviewed and fixed
RPM Values can be typed in RPM LED/RPM Circle object properties dialog in addition to sliders
– [added] Font type has been added in advanced properties of SurfaceFlag object (see the screenshot)
– and other minor fixes

Cheers,
z

OPEN / CLOSE EDITBAR:

 

 

MENU OBJECTS WITH NEW FUNCTIONS:

 

BIGGER EDITBAR BUTTONS:

With the new Align left/bottom & Distribute Horizontal/vertical Icon

 

NEW OBJECTS SELECTION COLORS:

 

SurfaceFlag object font type property:

 

VDASH-EMU is an emulator, but what’s an emulator?

VDASH-EMU is an emulator, but what’s an emulator?

EKSIMRacing created the SLI-PRO EMU (SLIEmu) in 2009 during the creation of the SLI-PRO USB display in collaboration with Leo Bodnar at this time it was necessary to test the software even before  the availability of the prototype of the USB card, for that stuff we must create what is called an EMULATOR, which aims to reproduce exactly the internal software of the card (the FIRMWARE) and according to the commands sent to the card (so to the firmware) to get the same behaviors for leds, display panels, gear, buttons, encoders, switches, etc.

SLI-PRO emulation on Android (first gen EMU released in 2009):

By doing this you can test your USB display card management software without having the card available physically. That’s how the first racing display emulator for Android was born.

In engineering, emulation is commonly used during development and before the manufacture of a new product. F1 engines are emulated to optimize their efficiency and effectiveness.

VDASH-EMU is the 2nd generation emulator (much more powerful) and it is not a simple graphic dash racing as we can find tons on the net, it’s firstly an emulator of an USB device ( the SIM Race F1 SIM Display) in other words the internal software of the USB card (the firmware) is emulated which allows to use it exactly like a real racing display, which also allows to have 32 buttons , 5 encoders, 3 switches, 15 RPM leds, 6 Marshal Leds, 7 externals leds, 2 display panels (right and left) of 4 digits of 14 segments and one central digit of 7 segments for gear.

All configurations applicable to the SIM Race F1 usb card are applicable to the VDASH-EMU. In addition to the standard graphical objects (digital and analog gauges, telemetry DATA, tach, labels, etc.) there are some objects directly managed by the emulator, including the left / right panels, the object RPM shiftlights bar, all Leds, big gear object (central gear display), buttons, encoders, switches.

So you can read the doc and tutorial of SLIMax on the SIM Race F1 usb card because it’s directly applicable to VDASH-EMU objects.

For $5 (license of VDASH-EMU) you have the same features as the SIM Display USB Display Card + a full buttonbox + a complete virtual racing dash with hundreds of dash templates ready to use.

A high resolution SIM Race F1 template for the VDASH-EMU is available at EKSIMRacing VDASH-EMU templates repository (see the link below), this is an example of template using objects managed by the EMUlator:

http://www.eksimracing.com/forum/index.php?topic=4265.0

Here is template this time using several objects:

Tyres And Time Monitor Template v1

http://www.eksimracing.com/forum/index.php?topic=4049.0

 

Another example using the EMUlated controls (buttons, encoders, switches) to create custom ButtonBox:

A Good Start For Your Custom ButtonBox

http://www.eksimracing.com/forum/index.php?topic=4302.0

Elle est pas belle la vie! (Isn’t Life Beautiful!)

Cheers,
z

 

DiRT Rally 2.0 FFB Patch, Fanatec Podium DD And Simucube DD

Hi,

Codemasters just released the most anticipated patch! so is theFFB fixed or not? Well I’m not going to reply to this question cause it depends on your driving skill level and obviously on your hardware.

For now, I’m just going to say FFB of latest DR2.0 build is now acceptable to PRO or serious sim racer if it’s associated with a 6DOF motion simulator (or a 3DOF+TL simulator) and obviously if it’s correctly setup. Alone, so without a motion simulator, the implementation of the FFB suffers from a huge lack of information. The default FFB game settings/preset of DR2 is really bad for direct drive, do not use it ever!

 

Device type and id consideration:

Read my post to fully activate the support of the Simucube DD to Dirt Rally 2.0, here.

For Fanatec install the High-Torque dongle.

Then be sure to add official=”false” in the corresponding line of your direct drive device to get access to all FFB parameters of DR2.

The line in input/devices/device_type.xml file should looks like this:

For Fanatec DD, be sure to set the SEN to AUTO and keep in mind the Fanatec DD full rotation is 1080° not 900°.

Run the game and select your direct drive device in the input settings and start to calibrate the steering wheel. Calibrating is important to enable the softlock in game.

During the calibration, when the game asking you to turn back the wheel at 90° simply turn gently the wheel until your reach the 900° (attention for Fanatec DD it’s 1080°).

Then go to FFB settings and set params using the values below. These params are a good base for quickly get started with the DD and can be tweaked to suit your needs.

The “self aligning torque” in game settings should not be decreased to much to get the perfect “weight” feeling of the steering wheel, decrease the FF value from the Fanatec wheel or in the Simucube settings instead if needed.

 

The 6DOF FREX motion platform with MotionMax 6DOF software complete nicely your experience and immersion. This is a “must have” with latest DiRT Rally 2.0 to get a complete driving feeling, a good balance between forces and movements to avoid exaggerations that “disconnect” you from the road and for a more natural driving.

 

 

The MotionMax DiRT Rally 2 profile is a very good base and should be used to get started, then I suggest to reduce the TL effect a bit and increase the smoother effect.

 

If you’ve more than one device and app to connect in UDP to your Codemasters game (or any other game using UDP network protocol) I suggest to use the Sim Racing Proxy Server (SRPS), it’s 100% free.
For example, sharing UDP communication from the game with the motion simulator and a device display or a virtual dash using SLIMax Mgr Pro and MotionMax apps is easy. Read the SRPS web page for more info, here.

Cheers,
z