Codemasters just released the most anticipated patch! so is theFFB fixed or not? Well I’m not going to reply to this question cause it depends on your driving skill level and obviously on your hardware.
For now, I’m just going to say FFB of latest DR2.0 build is now acceptable to PRO or serious sim racer if it’s associated with a 6DOF motion simulator (or a 3DOF+TL simulator) and obviously if it’s correctly setup. Alone, so without a motion simulator, the implementation of the FFB suffers from a huge lack of information. The default FFB game settings/preset of DR2 is really bad for direct drive, do not use it ever!
Device type and id consideration:
Read my post to fully activate the support of the Simucube DD to Dirt Rally 2.0, here.
For Fanatec install the High-Torque dongle.
Then be sure to add official=”false” in the corresponding line of your direct drive device to get access to all FFB parameters of DR2.
The line in input/devices/device_type.xml file should looks like this:
For Fanatec DD, be sure to set the SEN to AUTO and keep in mind the Fanatec DD full rotation is 1080° not 900°.
Run the game and select your direct drive device in the input settings and start to calibrate the steering wheel. Calibrating is important to enable the softlock in game.
During the calibration, when the game asking you to turn back the wheel at 90° simply turn gently the wheel until your reach the 900° (attention for Fanatec DD it’s 1080°).
Then go to FFB settings and set params using the values below. These params are a good base for quickly get started with the DD and can be tweaked to suit your needs.
The “self aligning torque” in game settings should not be decreased to much to get the perfect “weight” feeling of the steering wheel, decrease the FF value from the Fanatec wheel or in the Simucube settings instead if needed.
The 6DOF FREX motion platform with MotionMax 6DOF software complete nicely your experience and immersion. This is a “must have” with latest DiRT Rally 2.0 to get a complete driving feeling, a good balance between forces and movements to avoid exaggerations that “disconnect” you from the road and for a more natural driving.
The MotionMax DiRT Rally 2 profile is a very good base and should be used to get started, then I suggest to reduce the TL effect a bit and increase the smoother effect.
If you’ve more than one device and app to connect in UDP to your Codemasters game (or any other game using UDP network protocol) I suggest to use the Sim Racing Proxy Server (SRPS), it’s 100% free.
For example, sharing UDP communication from the game with the motion simulator and a device display or a virtual dash using SLIMax Mgr Pro and MotionMax apps is easy. Read the SRPS web page for more info, here.